![]() It can be assumed that most avenues for attacking MSP have to do with obtaining information about community card to be revealed in the future. There are three different betting strategies based on the cards known during each of the three betting cycles, however, for game protection purposes the most important strategy is what the player will do when seeing his first two cards. Raise 1x with at least two middle cards (6-10) or one high card (J-A).This requires the floor supervisor or surveillance operator to have knowledge of the basic betting strategy of the game, especially the strategy used when the player has information only of his first two cards during the first betting cycle. To be able to identify bad play, one must first be able to identify good play. Any mathematical gain by the player is compared only to the ante wager and not an average of any additional wagers. This same effect is noted when calculating the advantage an advantage player gains when knowing an unexposed community card. However, the three betting cycles and the ability to raise 3X the ante on each cycle, allows a player to have a total of 10 ante units at risk.īased on computer perfect betting on each round, the average number of total units wagered on each hand is 3.6 units (Wizard of Odds 2022). The higher house advantage is subject to the ante wager only. Sometimes I am questioned as to why there is a high mathematical house advantage for Mississippi Stud poker, calculated at around 5 percent (using computer perfect betting strategy). In MSP the player decides whether to call, fold or raise his hand with the possibility of raising three times his ante wager during any or all of the betting cycles. The third difference is that the player in a TCP game has the option only to “call” or “fold” his hand. With these three betting cycles, the player can use information when knowing two cards, three cards and finally four cards before making his call/bet/fold decision. Second, in TCP there is only one betting round, however in MSP there are three betting cycles based on information of additional cards as the community cards are revealed. In addition, in MSP the dealer does not receive a hand and has no hole-cards, and subsequently does not need to “qualify” to play or have a hand that needs to best the players. In MSP the focus is on gaining information of the game’s three community cards. The first difference is that most attacks on TCP focus on potential information gained from the dealer’s three hole-cards. There are three functional differences between the two games. ![]() In this article we will examine similar methods of attack with the game of Mississippi Stud Poker (MSP). Last month we examined the alternative game of Three Card Poker (TCP) and various ways to attack the game both legally (advantage play) and illegally (cheating). For the purpose of this article, I will be referring to the game as Mississippi Stud Poker. Note : Mississippi Stud Poker and Cajun Stud Poker are virtually the same game offered by two different table game suppliers. ![]()
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